cheryl-lloyd.com Flight Plan

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Here's what's covered in this page:

  1. About Us
  2. Articles & Essays
  3. Stories
  4. Poetry
  5. Advanced Dungeons & Dragons
  6. Photographs & Images
  1. About Us
  2. About Peg
    A short blurb on how "Pegasus"got her name.
    About Cheryl
    A short history of Cheryl Lloyd.
    Connections
    A list of websites we like to visit.
    Archives
    Old works of prose and poetry.
    Flight Plan
    A list of all the pages in The Aerie, with links to the plain text versions of each. This page.
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  3. Articles And Essays
  4. An Indiana Jones Morning
    Ever have 'one of those days'?. Both Harrison Ford and I have.
    Serving Stewdents
    On a budget? Don't know how to cook? Here's a collection of crockpot recipes that may help.

    Website Design
    Life Before A Website
    You'd love to have your own website but yuo have no idea where to start? This should be your first stop.
    K.I.C.K. Your Website Into Gear
    K.I.C.K. - Keep It Colourful, Kiddo! And Clean, and Concise. It's not that hard. It just takes a bit of thought.
    HTML - Tag! You're It!
    HTML. It's not that difficult to learn and understand - a dozen basic tags and half a dozen fancier ones. Here's what you need to know.
    Need A Padded Cell, Yet?
    Tables, while relatively simple to create, also seem to create the biggest headaches. Here's just the aspirin you need.
    CSS - Madness or Magic?
    250 pages with over 3,000 paragraphs and one alteration changes them all. Here's how.
    History On-Line
    From printed page to web page, it's not that difficult.
    Look, Ma! No Tables!
    Here's how to change 250 pages worth of layout just by changing the information on one page.
    HTML - Tagged and Bagged.
    All the HTML tags you'll need to get started on your own web site, neatly tagged and bagged for carry-out.
    In A Nutshell
    All the CSS I've just told you. In a nutshell.
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  5. Stories
  6. Dee's Giant
    They may not be birds of a feather, but Dee and her huge friend do pretty well together.
    The Hunter
    He is James and he hunts for the pleasure of capturing the ultimate prey.
    The Quarry
    Eleanor is cunning and thinks ahead. Keeping one step ahead of this quartet will take everything she has.
    The Soldier
    She is their learder, smart, fast and determined. She lives by two rules - "Never say die"and "No one gets left behind".
    The Night Watchman
    Bowie's job is to keep the neighbourhood safe from riffraff. It turns out to be a lot harder than it looks.
    The Wood Cutter
    Ever wonder how things got to be the way they are? Here's one explanation.

    Dough-A-Deer, A Female Dragon?
    Part 1
    You can find a lot of strange things when you go camping out of season - and meet a lot of dangerous animals.
    Part 2
    Out on a limb or up a creek, either way, she's in trouble.
    Part 3
    A lunchtime joyride and a game of leapfrog, who would have thought they'd have these results?

    Maggie's Red Dress
    Part 1
    Maggie was dressed to kill...
    Part 2
    Ready...
    Part 3
    Aim...
    Part 4
    You're fired!

    Sing A Song Of Salamanders
    Part 1
    Some days are longer than others, as Shandy finds out.
    Part 2
    Tonio can do a lot of things, Shandy discovered. There's just one thing he can't do - be seen by anyone but Shandy.
    Part 3
    Place wasn't hard to figure out, but the only way Tonio and Shandy can win is to show who the real culprit is.


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    Der Reizen
    Chapter 1 - Home Sweet Home
    Herta Tanner leaves a prosperous job in Toronto for a dubious inheritance in Bavaria.
    Chapter 2 - Der Reizen
    After a long day and what feels like a short night, Herta is awakened by an unexpected visitor.
    Chapter 3 - The Inheritance
    Aside from enough money to live on for a while and a house of uncertain merit, Herta finds she's inherited something else - the family reputation.
    Chapter 4 - "Charmed, I'm Sure"
    Herta doesn't believe in love at first sight, but there is something about Turan Freiermann...
    Chapter 5 - Father Edmund
    Herta's grandfather, an SS officer, and a priest were best friends?
    Chapter 6 - The Family Skeleton
    "Well,"thinks Herta, "If nothing else, this explains everyone's attitude. Sort of."
    Chapter 7 - On Death And Dying
    Herta is so lost in thought she almost loses her head. What a way to go!
    Chapter 8 - Beyond
    Who would think that one small step could make such a huge difference?
    Chapter 9 - The Competition
    Sondra Hörst seems everything Herta isn't - blond, sexy and Turan's soulmate.
    Chapter 10 - Questions
    When a woman Herta met briefly dies, the police have almost as many questions as Herta does.
    Chapter 11 - The First Truth
    There are three sides to every story - yours, mine and the Truth. It just isn't quite what Herta expects to hear.
    Chapter 12 - Second Chances
    Herta gets an ultimatum that she's not about to consider.
    Chapter 13 - A Hole In The Wall Affair
    Another family skeleton is revealed. And it comes by the box-load.
    Chapter 14 - Interruptions
    Life is full of chance encounters and secret meetings, but there's always time for the birds and the bees.
    Chapter 15 - The Second Truth
    Some things are probably best left unsaid.
    Chapter 16 - Pits and Papers
    Herta's fnally getting some answers. She just wishes they make sense.
    Chapter 17 - More Questions
    An answer Herta finds the hard way only leads to ashes and more questions.
    Chapter 18 - "In English, Please"
    If Herta isn't Herta, who is she?
    Chapter 19 - Swords, Symbols and Sneakers
    Herta puts two and two together and comes up with a secret passage.
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  7. Poetry
  8. Le Fantôme
    Written partly in French, partly in English, I wonder how you know me so well?
    Shoepolish Style
    A different look at poems and poetry.
    Shoes
    Imelda Marcos, eat your heart out!
    The Things Of Summer
    So how do you see summer?
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  9. Advanced Dungeons and Dragons
  10. Character Biographies
    Chryst - a halfling rogue
    Fred - a gnome illusionist/thief
    Herrel - a gnome thief
    Loviath - a human ranger
    Morgan - a human cleric
    Petramayne - an elven ranger
    Siobhan - a human cleric
    Storm - a drow fighter
    Surier - a human cleric

    Stories
    The Geas - Loviath's on a mission to recruit her enemies.
    The Matter Of A Small Book - Chryst has a story that she can never tell.
    The Wager - Siobhan has a choice, get married or join the Sisters of Ehlonna. Her parents are betting she'll make the right choice.

    The Outworlder's Gift
    Part 1 - Be careful what you give to strangers.
    Part 2 - It could come back to haunt you.

    Loviath's Challenge
    Part 1 - Aid Refused - Morgan's in trouble and Loviath's the only one who can help.
    Part 2 - Duty Calls - Duty or friendship? Either one will cost Loviath dearly.
    Part 3 - Journey's Beginning - Loviath leads Storm and Surier on a journey that could cost four lives.
    Part 4 - Morgan - Sometimes, the only way to know where you're going is to believe you'll get there.
    Part 5 - Gifts Exchanged - There are some gifts that are beyond price.
    Part 6 - The Council - There is justice and then there's Justice. Loviath may yet find both.
    Part 7 - The Challenge Answered - Loviath accepts the greatest challenge of all.

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    The Adventures of Surier
    Part 1 - Of the Temple And Trouble Brewing - Young Surier finds school a bit different from what he'd expected.
    Part 2 - Of Tutors And More Trouble - Surier has extra studies and a new tutor. The combination is explosive.
    Part 3 - Of Greed, Guilt And Guile - Surier finds himself out of the fire and into the frying pan.
    Part 4 - Of Parents And Probabilities - Surier and Karien find they have more in common than they first thought.
    Part 5 - Of Admissions And Abbots - Surier loses some memories and Karien finds his conscience.
    Part 6 - Of Friends And Fathers - History and Future, Surier learns he has both.
    Part 7 - Of Punishments and Poisons - It's amazing what you think of when you're dying - of boredom.
    Part 8 - Of Endings And Beginnings - Surier puts two and two together and comes up with a friend.

    Reference
    Healer's Kit - What goes into one and when to use it.
    Magical Items - just the thing for a prosperous inn
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  11. Photographs And Images
  12. Photos - 6
    Avatars - 25
    Website Ideas - 3
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